Monthly Archives: May 2013

The design part of interaction design

From a recent lecture, here are the basics of what design means to the User Experience. This is hardly exhaustive, but a good primer on some of the essential elements. Some buzzwords include: Skeumorphism, Flat, Gestalt, Typography – all the tools an interface designer needs to connect emotionally to an audience.   Apologies, the font got

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4 steps to better UX: 3 Prototype it

I love the idea of prototypes. They seem to embody an experiment, a risk, or an idea that could be great or could be lousy. They are, like sketches, the physical manifestation of an idea into the ‘real’ world. They allow you to stop being a creator and view something from another perspective or show

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