Blog Archives

Gestalt theory for interface designers: 1 Figure/Ground

If you are new to the world of design, it often feels like there are no rules, and few words that can communicate why a design is working well or poorly. Human visual perception has been honed over hundreds and thousands of years to notice and interpret visual cues in our environment with great accuracy and prejudice.

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9 ways to create an experienced-based culture

Delivering a great user experience. It’s the sign of companies that “get it”, an example for others to imitate and a way to reap profits from delighted, engaged customers. In creating real or virtual goods and services, how do you engineer a memorable experience? Tip: Its harder than it looks. Customers aren’t there in your

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App Prototyping tool smackdown (March edition)

You know that fantastic idea you have for an app? The one that you know will make you millions if you only knew a designer, a programmer or a UX whiz? In our previous post we spoke of how interactive prototypes bridge the gap between wireframes (or sketches) and actual experiences you can show your

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Unbelievable sounds best of 2013

Cheers to the great tunes of 2013. Here’s my top 10! Chance the Rapper Acid Rap Velvet Underground La Cave Adventures in modern living 1968 Kurt Vile Walkin’ on a pretty daze Joe Higgs Unity is Power Opossum – Electric Hawaii Unknown Mortal Orchestra – II Dirty Beaches – Drifters/Love is the Devil Valerie June

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10 cowboy christmas classics

Good music always brings on the holiday spirit. This year a lovely set of 10 cowboy christmas oldies to set your mood for the next few days before the onslaught of the Best of Unbelievable Sounds 2013 podcast! Download link – Cowboy Christmas Tunes

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The design part of interaction design

From a recent lecture, here are the basics of what design means to the User Experience. This is hardly exhaustive, but a good primer on some of the essential elements. Some buzzwords include: Skeumorphism, Flat, Gestalt, Typography – all the tools an interface designer needs to connect emotionally to an audience.   Apologies, the font got

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4 steps to better UX: 3 Prototype it

I love the idea of prototypes. They seem to embody an experiment, a risk, or an idea that could be great or could be lousy. They are, like sketches, the physical manifestation of an idea into the ‘real’ world. They allow you to stop being a creator and view something from another perspective or show

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Interface hero: Lokesh Dhakar and lightbox.js

If you’ve been following the progress of the web over time, it seemed as though there were two distinct user experiences. One set of sites seemed to be based in markup and text. They were practical and hard working. Sometimes they were built with standards which meant the code, script and design were in separate

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4 steps to better UX: 2 Sketch it, test it.

The next step after you’ve refined your value proposition and created personas is to map out the user journey. This is hard work, but it pales in comparison to realization. In fact, it’s often tempting to get right into building because planning an experience is like planning a city. Stakeholders, clients, team members, bystanders will all

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4 steps to a better UX: 1 Stick to your story

How do you turn an idea into something you can build? First step, don’t start thinking about the technology or design. Your two essential starting idea ingredients are a value proposition, a service, told as a story like ‘wouldn’t it be great if a person could do x and achieve y’. Then picture a person who would

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