Blog Archives

three panel

Dots mega

A somewhat gigantic version of dots that gives the sinus color shifting routines room to stretch out. The arrangement doesn’t include a sealed background to be added later. Measures 24x36inches.

Continue Reading →

Dots triple

Triple version, measuring 36 inches square and an inch deep. Having three areas created some interesting gradient juxtapositions. I created 3 some alternate lighting programs that exploited the center vs the edges of this arrangement.

Continue Reading →
Art using light to create dot patterns

Dots double

One of the first self contained pieces that didn’t rely on the background wall color, the programming here emphasizes the interplay between foreground and background. The negative space appears to be a positive space. While non-reactive to environment, these pieces emphasize gradients and pacing is set to a moderate rate.

Continue Reading →
bokeh dots created artificially

Bokeh

Continue Reading →

Bulbs – Matrix

Continue Reading →
Blink lights

5 product design principles I discovered while trying to make art

I studied sculpture in art school, and been a gallery artist early in my career. Like many, the world of the internet and digital design has taken up most of my time and energy and became my vocation. Art made way for commerce. Hands-on object manipulation turned to virtual clicking, swiping and keyboarding. I was

Continue Reading →
Unbelievable Sounds

Unbelievable Sounds Best albums 2017

Continue Reading →
tool browser

UX Design Team part 3 – Use the best Tools *updated

It seemed not too long ago that most websites were designed with tools intended for print design. The venerable Photoshop or Illustrator was brought into this new medium and used to draw out the web page. I never felt satisfied with these static images, they seemed so out of step with the workflow, the patterns

Continue Reading →

UX Design Team part 2 – Processes: Scrum and Agile

Most design teams function within a project management structure. Someone is there to keep track of the deadlines, the deliverables needed, the people needed to do the work. There are many positives to this approach, although I feel bad about this job function, it’s thankless. It’s an unfortunate combination of all the responsibility and little

Continue Reading →
http://www.freepik.com Designed by Sapann-Design / Freepik

UX Design Team part 1 – the people

Where does a great user experience come from? It’s a team that consists of these 7 skills. User experience as a term is fairly new. As Don Norman explains, it encompasses everything a customer encounters when interacting with a company. Practically, this is the job of everyone at the company, so UX tends to focus

Continue Reading →